RHH/LHH Sequence Builder
Execute intentional full-arsenal sequences against both batter sides, then make the pitch-and-location decisions in two final situations.
Foundation
Sequencing · Arsenal Command
Level
L4 — Arsenal Command
Length
30 pitches · 22–28 min
Pitches
Complete Established Arsenal
Goal: Test whether a pitcher can execute intentional sequences against both batter sides.
Warmup
Before the first pitch.
Complete a proper throwing warm-up before scoring pitches. Use full-body movement, progressive catch play, and enough mound-ramp-up pitches for the arm, fastball, and delivery to feel ready.
Warm-up throws are not included in the workout score, but they still count toward the pitcher’s total throwing workload for the day.
Coaching Focus
- Define batter side and sequence before the first pitch.
- Mirror locations without forcing identical movement profiles.
- Judge individual pitches and the complete sequence separately.
- Let the pitcher own the final two pitch-selection decisions.
- Separate a sound decision from the quality of execution.

Set Up Your Pitch Track Session
Choose Game Session. Create three markers:
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SEQ HIT
Apply to the third pitch when the complete sequence remains usable.
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SEQ MISS
Apply to the third pitch when one or more pitches break the sequence.
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GOOD DECISION
Add to a coach-supplied situation when the pitcher’s pitch and location choices fit the batter side and count.
Results
Score the Session
Count sequences graded Sequence Hit. Score the 10 complete sequences, then review pitcher decision quality separately for the final two.
8–10 complete sequences
Great
The pitcher executed a dependable plan against both batter sides. Confirm whether the final decisions also matched the supplied situations.
6–7 complete sequences
Competitive
Sequence execution was usable but uneven by batter side or pattern. Identify the plan that held up most consistently.
0–5 complete sequences
Keep Working
Too many sequences broke before completion. Reduce the arsenal choices and rebuild one pattern against each batter side.
Sequence
- 1 RHH Sequence — FB Strike → CH Below → Advanced Pitch Glove-Side Finish Windup
- 1 RHH Sequence — FB Strike → CH Below → Advanced Pitch Glove-Side Finish Stretch
- 1 RHH Sequence — FB In → Advanced Pitch for Strike → CH Away Windup
- 1 RHH Sequence — FB In → Advanced Pitch for Strike → CH Away Stretch
- 1 LHH Mirrored Sequence — Pattern 1 Windup
- 1 LHH Mirrored Sequence — Pattern 1 Stretch
- 1 LHH Mirrored Sequence — Pattern 2 Windup
- 1 LHH Mirrored Sequence — Pattern 2 Stretch
- 1 Coach-Supplied Batter Side and Count Windup
- 1 Coach-Supplied Batter Side and Count Stretch
Sequence Rules
- RHH/LHH: Mirror in, away, glove-side, and arm-side locations by batter side.
- Complete: All three pitches remain usable for the planned sequence.
- Decision: The selected pitch and location fit the supplied batter side and count.
- Separate Scores: Record execution, sequence completion, and decision quality independently.
The final two sequences are intentionally pitcher-called. A good decision can still be poorly executed, and a good result can come from a poor decision—record them separately.
Development or preseason: 1–2 times per week with about 48 hours between structured mound sessions.
In season: 0–1 development bullpen per week. A game appearance or other meaningful mound session replaces it.
