Nine-Out Bullpen
Simulate three innings and nine hitters to measure outs, efficiency, first-pitch execution, miss quality, and decisions under pressure.
Foundation
Competition · Sequencing
Level
L4 — Arsenal Command
Length
Up to 36 pitches · 20–30 min
Pitches
Complete Established Arsenal
Goal: Record outs, efficiency, first-pitch success, miss quality, and decision-making in a game-like bullpen.
Warmup
Before the first pitch.
Complete a proper throwing warm-up before scoring pitches. Use full-body movement, progressive catch play, and enough mound-ramp-up pitches for the arm, fastball, and delivery to feel ready.
Warm-up throws are not included in the workout score, but they still count toward the pitcher’s total throwing workload for the day.
Coaching Focus
- Set batter side, count, and base state before each matchup.
- Let the pitcher choose the sequence.
- Assign the result from execution and game-mode tags.
- Keep the four-pitch maximum for every batter.
- Track decision quality even when the outcome is favorable.

Set Up Your Pitch Track Session
Choose Game Session. Create four markers:
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OUT
Use when execution earns an out for the simulated batter.
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CONTINUE
Use when the plate appearance continues or produces a neutral contact result.
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WALK
Use when command produces a simulated walk.
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HARD CONTACT
Use when execution produces a simulated hard-contact result.
Results
Score the Session
Count the outs recorded across nine simulated batters. Use the report to compare efficiency, first-pitch success, miss quality, and decisions by inning.
9 outs recorded
Great
The pitcher completed the nine-out objective. Review pitches per out and whether execution held from inning one through inning three.
6–8 outs recorded
Competitive
The pitcher recorded competitive outs but left clear opportunities. Identify whether walks, hard contact, or inefficient sequences limited the result.
0–5 outs recorded
Keep Working
The simulated innings produced too few outs. Simplify the game plan and focus on first-pitch execution and competitive misses.
Sequence
- Inning 1 — Three Batters: Get Ahead Windup and Stretch
- Inning 2 — Three Batters: Manage Contact Windup and Stretch
- Inning 3 — Three Batters: Finish Under Pressure Windup and Stretch
Simulation Rules
- Matchups: Each inning includes 1 RHH, 1 LHH, and 1 coach-selected batter.
- Pitch Limit: Maximum of four pitches per batter.
- Delivery: Use windup or stretch according to the assigned baserunner state.
- Outcome: Coach assigns out, continuation, walk, or hard contact from execution and tags.
This workout is intentionally unscripted because pitch selection is part of the evaluation. Measure outs, pitches per out, first-pitch strikes, noncompetitive misses, walks, hard contact, successful sequences, and changes across the three innings.
Development or preseason: 1–2 times per week with about 48 hours between structured mound sessions.
In season: 0–1 development bullpen per week. A game appearance or other meaningful mound session replaces it.
