Bullpen workoutsWorkout

Pressure-Count Conversion

Test three common pressure counts in repeatable cycles to identify the pitch the pitcher can trust when a strike is needed.

Foundation

Count Management · Competition

Level

L2 — Core Pair

Length

24 pitches · 18–22 min

Pitches

Fastball · Changeup

Goal: Identify which pitch the pitcher can trust when a strike is needed.

Warmup

Before the first pitch.

Complete a proper throwing warm-up before scoring pitches. Use full-body movement, progressive catch play, and enough mound-ramp-up pitches for the arm, fastball, and delivery to feel ready.

Warm-up throws are not included in the workout score, but they still count toward the pitcher’s total throwing workload for the day.

Coaching Focus

  • Reset the count before every pitch in the cycle.
  • Use a broad, realistic strike target at 2–0 and 3–1.
  • Let the pitcher make the trusted-pitch decision at 3–1.
  • Keep the 2–1 call specific to pitch type and location.
  • Compare the three counts separately after the session.

SETUP Play Catch APP

Set Up Your Pitch Track Session

Choose Game Session. Create two markers:

+

FB

Use for fastballs thrown during the pressure-count cycles.

+

CH

Use for changeups thrown during the pressure-count cycles.

Results

Score the Session

Count cycles in which all three pressure-count pitches remain usable for the situation. Compare 2–0, 3–1, and 2–1 execution separately in game mode.

6–8 successful cycles

Great

The pitcher repeatedly converted pressure counts with a usable plan. Confirm which pitch-location choice was most reliable at 3–1.

5 successful cycles

Competitive

Several cycles were successful, but one count created a clear execution gap. Build the next pressure block around that count.

0–4 successful cycles

Keep Working

The strike plan was not dependable across the cycle. Widen targets and establish one trusted pitch before adding choices.

The workout

Sequence

  • 4 Three-Pitch Pressure Cycles Windup
  • 4 Three-Pitch Pressure Cycles Stretch

Each Cycle

  • 2–0: Fastball to a broad strike target.
  • 3–1: Pitcher chooses the most trusted strike pitch.
  • 2–1: Coach calls FB or CH plus the location.
  • Successful: All three pitches remain usable for their count and role.

Do not combine the three counts into one strike percentage. The useful comparison is which pitch and location hold up at 2–0, 3–1, and 2–1. Stretch-only pitchers may complete all cycles from the stretch.

Development or preseason: 1–2 times per week with about 48 hours between structured mound sessions.

In season: 0–1 development bullpen per week. A game appearance or other meaningful mound session replaces it.

Keep exploring

Find the next useful session.

Arm Care

Quality ends the session before the count does.

Pitch counts are ceilings, not quotas. Adjust the session for age, recent workload, current season, recovery, mechanics, and the pitcher in front of you.

This workout is an educational pitching-development resource, not medical advice or a rehabilitation program. Adjust it for the pitcher’s age, experience, recent workload, recovery, and established throwing plan.

  • Stop immediately for shoulder or elbow pain, sharp discomfort, or altered mechanics.
  • Reduce the workload when command, effort, or movement quality deteriorates.
  • Count the full throwing day—warm-ups, drill throws, long toss, bullpen pitches, and game pitches all matter.

Record the bullpen

See the work. Coach what’s next.

Use Play Catch to record pitch locations, spot patterns, and carry the result into the next purposeful session.

Simple pitch-location tracking.
No special hardware. No complicated setup.