Bullpen workoutsWorkout

Miss With Purpose

Teach miss quality by defining the intended edge or chase area before every block, then separating usable misses from wasted pitches.

Foundation

Command · Miss Quality

Level

L1 — All Levels

Length

24 pitches · 15–18 min

Pitches

Fastball

Goal: Teach the difference between a useful miss and a wasted pitch.

Warmup

Before the first pitch.

Complete a proper throwing warm-up before scoring pitches. Use full-body movement, progressive catch play, and enough mound-ramp-up pitches for the arm, fastball, and delivery to feel ready.

Warm-up throws are not included in the workout score, but they still count toward the pitcher’s total throwing workload for the day.

Coaching Focus

  • Define the intended hit or miss area before each block.
  • Keep full fastball intent when working beyond the edge.
  • Separate a close, usable miss from a wasted pitch.
  • Do not let the app decide whether a pitch was useful.
  • Stop if fatigue changes effort, mechanics, or command.

SETUP Play Catch APP

Set Up Your Pitch Track Session

Choose Bullpen Session. Create three markers:

+

TARGET HIT

The fastball reaches the assigned target or intended miss area.

+

COMP MISS

The fastball misses the target but remains close enough to serve the intended purpose.

+

NONCOMP MISS

The fastball finishes too far from the intended area to remain usable.

Results

Score the Session

Count pitches graded Target Hit or Competitive Miss. These are usable executions for the defined area; Noncompetitive Misses do not count.

18–24 usable pitches

Great

The pitcher consistently worked near the intended area without wasting pitches. Compare which edge produced the strongest miss quality.

14–17 usable pitches

Competitive

Miss quality was usable across several blocks. Identify the target where pitches most often became noncompetitive.

0–13 usable pitches

Keep Working

Too many pitches lost the intended area. Widen the target, simplify the plan, and rebuild one edge at a time.

The workout

Sequence

  • 3 FB — Glove-Side Edge Windup
  • 3 FB — Glove-Side Edge Stretch
  • 3 FB — Arm-Side Edge Windup
  • 3 FB — Arm-Side Edge Stretch
  • 3 FB — Intended Just Below the Zone Windup
  • 3 FB — Intended Just Below the Zone Stretch
  • 2 FB — Intended Off Glove-Side Edge Windup
  • 1 FB — Intended Off Glove-Side Edge Stretch
  • 1 FB — Intended Off Arm-Side Edge Windup
  • 2 FB — Intended Off Arm-Side Edge Stretch

Target Areas

  • Edge Hit: The called lane at or just inside the glove-side or arm-side edge.
  • Below-Zone Miss: A defined chase area immediately beneath the lower strike window.
  • Off-Edge Miss: A defined chase lane immediately beyond the called side.
  • Noncompetitive: A pitch that finishes too far from the planned hit or miss area.

Define the intended miss area before each block. Grade the result against that plan—the app does not automatically determine whether a pitch was a strike or a useful miss. Pitchers who work exclusively from the stretch may complete the full session from the stretch.

Development or preseason: 1–2 times per week with about 48 hours between structured mound sessions.

In season: 0–1 development bullpen per week. A game appearance or other meaningful mound session replaces it.

Keep exploring

Find the next useful session.

Arm Care

Quality ends the session before the count does.

Pitch counts are ceilings, not quotas. Adjust the session for age, recent workload, current season, recovery, mechanics, and the pitcher in front of you.

This workout is an educational pitching-development resource, not medical advice or a rehabilitation program. Adjust it for the pitcher’s age, experience, recent workload, recovery, and established throwing plan.

  • Stop immediately for shoulder or elbow pain, sharp discomfort, or altered mechanics.
  • Reduce the workload when command, effort, or movement quality deteriorates.
  • Count the full throwing day—warm-ups, drill throws, long toss, bullpen pitches, and game pitches all matter.

Record the bullpen

See the work. Coach what’s next.

Use Play Catch to record pitch locations, spot patterns, and carry the result into the next purposeful session.

Simple pitch-location tracking.
No special hardware. No complicated setup.